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It really is an adrenaline booster, as many have experienced at a hot table. With its chaotic nature, craps has gained the attention of many newcomers and loyal gamblers alike. And how could it not? All you need to do is walk into a casino and approach the most crowded and boisterous area on the floor, and you're guaranteed to have found the craps table. It is a game where fortunes can be won or lost in a split second. It is very easy to make the mistake of placing a bet that isn't wise, since the worst bets are always the most accessible on the table layout.
Click on the chips in your bankroll to add them to the amount you wish to bet, then click on the area of the layout on which you wish to place your bet. You may click more than once to add that amount multiple times. To remove a bet from the layout point to it with the mouse and right click.
To clear the amount of your bet, point to your bankroll and right click. Clicking on the "Add Chip" button will cause it to change to "Remove Chip", then you may use a left click instead of a right click to remove chips, To add odds to Pass/Don't Pass and Come/Don't Come bets, click on the original bet.
Also called the "Front Line" this bet is made on a "come out" roll when no point has been established. A first roll of seven or eleven (known as naturals) automatically wins. A first roll of two, three or twelve (known as craps) automatically loses. A first roll of 4, 5, 6, 8, 9 or 10 establishes the number as your "point." Once a point has been established, the "shooter" continues to roll the dice until either the point number rolls again (which is a pass line winner, and bettors are paid even money) or a 7 rolls out and all pass line bets lose.
This bet is an extension of the pass line. Come bets can be made any time after a pass line point has been established (4, 5, 6, 8, 9, 10). 7 or 11 wins. 2, 3 or 12 loses. Any other number becomes your come point and must be repeated before a 7 rolls in order to win even money.
Also called the "back line". This bet can only be made on a come out roll, when no point has been established. A first roll of 7 or 11 (a natural) loses. A first roll of 2 or 3 is an automatic winner. If a 12 is thrown, it is a standoff and you push. If 4, 5, 6, 8, 9 or 10 rolls, it becomes the "don't pass" point. 7 must roll before the "don't pass" point rolls for you to win. If the point number rolls before 7 you lose.
This is an extension of the Don't Pass line. Don't Come bets can be made any time after a point has been established. The same rules apply for the Don't Come as the Don't Pass. A first roll of 7 or 11 loses, 2 or 3 wins, and 12 is a standoff. Any other number becomes the Don't Come point. You win even money if 7 is rolled before the point is repeated.
This is an additional bet that can be made on the Pass Line or on a come bet, once a point has been established. A player will receive 2 to 1 on points 4 and 10, 3 to 2 on points 5 and 9 and 6 to 5 on the 6 and 8. The reverse is true when a player is betting against a point. These are known as "True" odds.
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